Slipperman
May 9th, 2008, 06:44 PM
Hi.
I've started this thread to give a BLOW BY BLOW(keystroke x keystroke) tutorial of how we do "DRUM SAMPLING ON ESX-24" at my shop.
I'm hoping the powers that be will both 'sticky' and 'lock' this thread for me until I get all the posts up and we can use the "old thread" (http://thewombforums.com/showthread.php?t=6533) to tell me I'm a fukwit and my system sux or whatever we gotta do over there.
Here we go.
Starts with proper drum samples.
We almost always record drums onto 2" tape initially here.
So, our(my shops) samples must be captured on tape initially as well or they will sound wrong downstream.
Then we dupe them into Logic 7.
OBVIOUSLY: If yer NOT recording to 2" INITIALLY... it's a non-issue for you.
Once we have the drummer set up in the room we take a MINIMUM of following samples from the kit.
10 kick shots.
10 snare shots
5 tom shots from each tom
Have the kid strike the drum in the CENTER with SOLID AND FORCEFUL strokes that DON'T CHOKE the fucking drum!!!
BAD SHOTS DO NOT COUNT TOWARD YOUR SAMPLE TOTAL.
Bad news: This is where the plot thickens and GETTING GOOD at this starts to become something you hafta work at and can't be covered so easily, if at all, in a tutorial.
After you do this for a while, you will learn to better recognize what will HELP, and what will HURT, you downstream. It may not be as obvious as you initially think. The basic mission is to get CLEAN, CLEAR and FORCEFUL SOUNDING samples that will sound somewhat, but not totally UNIFORM upon close inspection.
In any event, we are usually recording "other" samples as well at this point, like:
(Possible additional samples taken)
Kick:
1-2 "Bury the beater in the head" shots.
5-10 "dynamics" shots ranging from a low tap thru the 'relaxed' range right up to the 'authority' range.
Snare: ANY "specialty shots" that are needed for the songs you are recording.
Might include:
10 "dynamics" shots ranging from "just above loud tap" to "almost as loud as main sample shots"
5 Side stick
10 taps ranging from "super low" to "loud ghost stroke".
2-3 "off center loud" shots
Just as an additional note. If the kid is the type who plays with the "hook in", that is, he CONSISTENTLY crosses the rim of the snare with the shaft of the stick on all, or almost all, hits... You sure as fuck better be taking your original "standard" samples to reflect this.
SAME THING applies for the "dinner gong" kids. That is, the guys who consistently play more than 2 or 3 inches off the center of the drum(usually towards the 7-8 o'clock position). These guys are a major pain in the ass and I could write a fucking Tome from Hell on how you attack this particular bunch of freaks from a drum tuning perspective alone. Then I'd never finish this thing and Damaged Aorta and EllaMentalCase and whom-everk-else would bust my nads about the ghost of Billy Flutey. A story, I'd like to add, I FUCKING FINISHED IN ONNA DOZE 'narrative' thingies I did somewhere. Where..? I dunno. Anyhoo. You guys can swoggle my hoze. I'll fucking stab ya.
Toms:
10 "Dynamic hits" ranging from true ghost strokes thru "relaxed" thru "authority" hits. Obviously, if the kid is playing hardcore where he never even does a "Tom Build" and just beats the shit outta the drums at full pelt(Aussie saying learned from the wifey)... then ya really don't hafta bother with these additional samples. Same goes for the other "specialty samples" on the various drums.
Knowing WHAT to record is half the battle, and it's also a case by case scenario.
Knowing HOW to record the stuff is the OTHER HALF of the case by case nightmare.
In most cases I will just get the kids to record them all ANYWAY. As I save all my samples and sample kits in a(now massive) library for future (dis)use.
HOHOHO.
OK. So right now yer saying... FUCK THIS... THIS IS WAAAYYYY TOO MUCH WORK.
Well.
Maybe.
You might wanna go thru the ENTIRE process with me and then decide.
Which, in my humble estimation, should be about 25 more of these little posts.
No, I'm not kidding.
OK. Next post will be about how we check our recorded sample work and prepare our audio before we start to set up an ESX-24 drumkit.
SM.
I've started this thread to give a BLOW BY BLOW(keystroke x keystroke) tutorial of how we do "DRUM SAMPLING ON ESX-24" at my shop.
I'm hoping the powers that be will both 'sticky' and 'lock' this thread for me until I get all the posts up and we can use the "old thread" (http://thewombforums.com/showthread.php?t=6533) to tell me I'm a fukwit and my system sux or whatever we gotta do over there.
Here we go.
Starts with proper drum samples.
We almost always record drums onto 2" tape initially here.
So, our(my shops) samples must be captured on tape initially as well or they will sound wrong downstream.
Then we dupe them into Logic 7.
OBVIOUSLY: If yer NOT recording to 2" INITIALLY... it's a non-issue for you.
Once we have the drummer set up in the room we take a MINIMUM of following samples from the kit.
10 kick shots.
10 snare shots
5 tom shots from each tom
Have the kid strike the drum in the CENTER with SOLID AND FORCEFUL strokes that DON'T CHOKE the fucking drum!!!
BAD SHOTS DO NOT COUNT TOWARD YOUR SAMPLE TOTAL.
Bad news: This is where the plot thickens and GETTING GOOD at this starts to become something you hafta work at and can't be covered so easily, if at all, in a tutorial.
After you do this for a while, you will learn to better recognize what will HELP, and what will HURT, you downstream. It may not be as obvious as you initially think. The basic mission is to get CLEAN, CLEAR and FORCEFUL SOUNDING samples that will sound somewhat, but not totally UNIFORM upon close inspection.
In any event, we are usually recording "other" samples as well at this point, like:
(Possible additional samples taken)
Kick:
1-2 "Bury the beater in the head" shots.
5-10 "dynamics" shots ranging from a low tap thru the 'relaxed' range right up to the 'authority' range.
Snare: ANY "specialty shots" that are needed for the songs you are recording.
Might include:
10 "dynamics" shots ranging from "just above loud tap" to "almost as loud as main sample shots"
5 Side stick
10 taps ranging from "super low" to "loud ghost stroke".
2-3 "off center loud" shots
Just as an additional note. If the kid is the type who plays with the "hook in", that is, he CONSISTENTLY crosses the rim of the snare with the shaft of the stick on all, or almost all, hits... You sure as fuck better be taking your original "standard" samples to reflect this.
SAME THING applies for the "dinner gong" kids. That is, the guys who consistently play more than 2 or 3 inches off the center of the drum(usually towards the 7-8 o'clock position). These guys are a major pain in the ass and I could write a fucking Tome from Hell on how you attack this particular bunch of freaks from a drum tuning perspective alone. Then I'd never finish this thing and Damaged Aorta and EllaMentalCase and whom-everk-else would bust my nads about the ghost of Billy Flutey. A story, I'd like to add, I FUCKING FINISHED IN ONNA DOZE 'narrative' thingies I did somewhere. Where..? I dunno. Anyhoo. You guys can swoggle my hoze. I'll fucking stab ya.
Toms:
10 "Dynamic hits" ranging from true ghost strokes thru "relaxed" thru "authority" hits. Obviously, if the kid is playing hardcore where he never even does a "Tom Build" and just beats the shit outta the drums at full pelt(Aussie saying learned from the wifey)... then ya really don't hafta bother with these additional samples. Same goes for the other "specialty samples" on the various drums.
Knowing WHAT to record is half the battle, and it's also a case by case scenario.
Knowing HOW to record the stuff is the OTHER HALF of the case by case nightmare.
In most cases I will just get the kids to record them all ANYWAY. As I save all my samples and sample kits in a(now massive) library for future (dis)use.
HOHOHO.
OK. So right now yer saying... FUCK THIS... THIS IS WAAAYYYY TOO MUCH WORK.
Well.
Maybe.
You might wanna go thru the ENTIRE process with me and then decide.
Which, in my humble estimation, should be about 25 more of these little posts.
No, I'm not kidding.
OK. Next post will be about how we check our recorded sample work and prepare our audio before we start to set up an ESX-24 drumkit.
SM.