Originally Posted by waterboy
That is some really deep stuff you just said.
I wouldn't call it deep perhaps, but it does make those plugins a hell of a lot more fun to deal with.
Ever checked out what happens to the tone of, say, a kick drum if you displace it by even one millisecond in relationship to the overheads?
HUGE difference, in the vast majority of cases.
This is why this shit matters. You may not notice 1 ms on a lone bass track in relation to everything else going on in a typical pop mix (and a lot of players are a little ahead of the beat anyway
), but try it on the individual drum mics and phase coherency is gonna go to hell in a hand basket.
I have a workaround for using gates on drums which gives me lookahead as well as a few other boons. Let's say you want to gate a kick drum. A lot of times, what with the big wave form and the fast attack you need for a snappy kick sound - not to mention if there's false hits, leakage and/or low end rumble - you'll get all sorts of annoying clicks and chatter from the gate, not to mention a wimpy tone.
The way I solve this is:
1) Copy the kick to a new track.
2) Remove that track's bus assignments. It should not make its own noise anywhere in the mix.
3) Strip silence the copy. Run through the track and make sure the kick is left in everywhere, that the regions start in the right places, and that all the shit you don't want is left out.
4) Grab the copy and move all regions a few ticks earlier - that means to the left in the arrange window.
5) Strap a noise gate on the original kick track.
6) Set the sidechain on this noise gate to react to the copy. Dial a fairly low threshold, and shape the release time and hysterisis so that the gate closes in a natural sounding fashion. You may even want to keep the range control at a mere -15 dB or so - this way you control the bleed but don't kill it, which sounds one heck of a lot more natural.
7) Play the track, and boom! - instant and foolproof gating, with the entire character of the kick drum intact, and not one iota of latency. This trick also kicks ass on leaky tom tracks.